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STUDY BUDDY

Overview

  • Objective: Reduce academic procrastination in students by addressing self-regulation vulnerabilities.

  • Design Approach: Developed an AR mobile game targeting specific areas of self-regulation prone to failure.

  • Framework: Each design feature, such as "tracking time on tasks," originated from a design principle like "progress tracking." These principles correlate with self-regulatory subprocesses, like "monitoring," within the three self-regulatory phases from a social cognitivist perspective.

My Role

  • Led the research initiative, encompassing competitive analysis and literature review.

  • Mapped user needs to specific design principles and features.

  • Developed prototypes using Figma.

  • Managed video editing tasks.

Jump to a section:

Duration

4 weeks

Platforms

Augmented reality (AR)

mobile

Tools

Figma

Miro

Adobe After Effects

Skills

Figma prototyping

Graphic design

Video editing

UX research

Instructional design

Augmented reality

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Home screen

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Virtual pet

Progress report

Design Features

Design Features

Showcasing design solutions and creative processes

Needs Analysis

Researching the need to determine design specifications

Needs Analysis

Copyright © 2024 Jordan Burkland. All rights reserved.

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