STUDY BUDDY
Overview
-
Objective: Reduce academic procrastination in students by addressing self-regulation vulnerabilities.
-
Design Approach: Developed an AR mobile game targeting specific areas of self-regulation prone to failure.
-
Framework: Each design feature, such as "tracking time on tasks," originated from a design principle like "progress tracking." These principles correlate with self-regulatory subprocesses, like "monitoring," within the three self-regulatory phases from a social cognitivist perspective.
My Role
-
Led the research initiative, encompassing competitive analysis and literature review.
-
Mapped user needs to specific design principles and features.
-
Developed prototypes using Figma.
-
Managed video editing tasks.
Jump to a section:
Duration
4 weeks
Platforms
Augmented reality (AR)
mobile
Tools
Figma
Miro
Adobe After Effects
Skills
Figma prototyping
Graphic design
Video editing
UX research
Instructional design
Augmented reality

Home screen


Virtual pet
Progress report
Design Features
Showcasing design solutions and creative processes
Needs Analysis
Researching the need to determine design specifications
Copyright © 2024 Jordan Burkland. All rights reserved.