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Soteria

Overview

Project Soteria is an award-winning innovation from Columbia University that addresses the challenges of loneliness and stress faced by remote workers due to physical isolation and an imbalanced work-life. This virtual reality cityscape combats social isolation and anxiety by offering a sanctuary for remote workers to share and experience genuine moments. Within this cityscape, users' thoughts, feelings, and attitudes are manifested as tangible elements, such as changing weather patterns, bridging the emotional gap between the physical and digital realms. By doing so, Project Soteria fosters deeper connections and understanding among its users.

My Role

My role was as a UX Designer and Researcher:

  • I conducted primary and secondary research to uncover the nature of the users needs

  • Ideated design solutions

  • Designed functionality

  • Developed the virtual reality prototype

  • Created the video trailer

  • Created the theoretical frameworks for the problem space and design solution.

Duration

6 weeks

Platforms

Virtual reality (VR)

mobile

Tools

Unity3D

Figma

Miro

Adobe After Effects

Tiltbrush by Google

Skills

Design thinking

VR development

Graphic design

Video editing

UX research

Learning design

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